Enum EffectDirectionType
Direction types for graphical effects
public enum EffectDirectionType : byte
Fields
FollowCharacter = 3Effect follows the source character Used for aura effects, buffs, etc.
LightningStrike = 1Lightning strike at source location Used for lightning bolt effects
SourceToTarget = 0Effect moves from source to destination Used for projectiles, magic missiles, etc.
StayAtLocation = 2Effect stays at current X,Y,Z coordinates Used for stationary effects like explosions