Table of Contents

Class CommonClilocIds

Namespace
Moongate.UO.Data.MegaCliloc
Assembly
Moongate.UO.Data.dll

Common cliloc IDs used in MegaCliloc packets

public static class CommonClilocIds
Inheritance
CommonClilocIds
Inherited Members

Fields

AllSkills

All Skills +~1_val~

public const uint AllSkills = 1060366

Field Value

uint

Amount

public const uint Amount = 1062217

Field Value

uint

ArmorRating

Armor Rating: ~1_val~

public const uint ArmorRating = 1061170

Field Value

uint

Blessed

Blessed

public const uint Blessed = 1038021

Field Value

uint

BookAuthor

Written by ~1_val~

public const uint BookAuthor = 1062481

Field Value

uint

BookPages

Pages: ~1_val~

public const uint BookPages = 1062344

Field Value

uint

BookTitle

Title: ~1_val~

public const uint BookTitle = 1062482

Field Value

uint

ColdResist

Cold Resist ~1_val~%

public const uint ColdResist = 1060445

Field Value

uint

ContainerContents

Contents: ~1_val~ items, ~2_val~ stones

public const uint ContainerContents = 1073841

Field Value

uint

Criminal

Criminal (Gray)

public const uint Criminal = 1042736

Field Value

uint

Cursed

Cursed

public const uint Cursed = 1049643

Field Value

uint

DamageIncrease

Damage Increase ~1_val~%

public const uint DamageIncrease = 1060401

Field Value

uint

Dexterity

Dexterity ~1_val~

public const uint Dexterity = 1060409

Field Value

uint

Durability

Durability ~1_val~ / ~2_val~

public const uint Durability = 1060639

Field Value

uint

EnergyResist

Energy Resist ~1_val~%

public const uint EnergyResist = 1060446

Field Value

uint

Fame

Fame: ~1_val~

public const uint Fame = 1060660

Field Value

uint

FasterCastRecovery

Faster Cast Recovery ~1_val~

public const uint FasterCastRecovery = 1060412

Field Value

uint

FasterCasting

Faster Casting ~1_val~

public const uint FasterCasting = 1060413

Field Value

uint

FireResist

Fire Resist ~1_val~%

public const uint FireResist = 1060447

Field Value

uint

Guild

Guild name: ~1_val~

public const uint Guild = 1060802

Field Value

uint

HitChanceIncrease

Hit Chance Increase ~1_val~%

public const uint HitChanceIncrease = 1060415

Field Value

uint

HitPointRegeneration

Hit Point Regeneration ~1_val~

public const uint HitPointRegeneration = 1060444

Field Value

uint

HitPoints

Hit Points ~1_val~ / ~2_val~

public const uint HitPoints = 1028335

Field Value

uint

Insured

Insured

public const uint Insured = 1061682

Field Value

uint

Intelligence

Intelligence ~1_val~

public const uint Intelligence = 1060432

Field Value

uint

ItemName

Item name: ~1_NUMBER~ ~2_ITEMNAME~

public const uint ItemName = 1050039

Field Value

uint

ItemRarity

Artifact rarity ~1_val~

public const uint ItemRarity = 1061078

Field Value

uint

Karma

Karma: ~1_val~

public const uint Karma = 1060659

Field Value

uint

MagicItem

Magic Item

public const uint MagicItem = 1060480

Field Value

uint

Mana

Mana ~1_val~ / ~2_val~

public const uint Mana = 1028336

Field Value

uint

ManaRegeneration

Mana Regeneration ~1_val~

public const uint ManaRegeneration = 1060440

Field Value

uint

Murderer

Murderer (Red)

public const uint Murderer = 1042735

Field Value

uint

ObjectName

Generic object name cliloc

public const uint ObjectName = 1000000

Field Value

uint

PhysicalResist

Physical Resist ~1_val~%

public const uint PhysicalResist = 1060448

Field Value

uint

PoisonResist

Poison Resist ~1_val~%

public const uint PoisonResist = 1060449

Field Value

uint

SkillBonus

Skill Bonus: ~1_val~ +~2_val~

public const uint SkillBonus = 1060451

Field Value

uint

Slayer

Slayer: ~1_val~

public const uint Slayer = 1060479

Field Value

uint

SpellChanneling

Spell Channeling

public const uint SpellChanneling = 1060482

Field Value

uint

SpellDamageIncrease

Spell Damage Increase ~1_val~%

public const uint SpellDamageIncrease = 1060483

Field Value

uint

Stamina

Stamina ~1_val~ / ~2_val~

public const uint Stamina = 1028337

Field Value

uint

StaminaRegeneration

Stamina Regeneration ~1_val~

public const uint StaminaRegeneration = 1060443

Field Value

uint

Strength

Strength ~1_val~

public const uint Strength = 1060485

Field Value

uint

SwingSpeedIncrease

Swing Speed Increase ~1_val~%

public const uint SwingSpeedIncrease = 1060486

Field Value

uint

TamingDifficulty

Taming Difficulty: ~1_val~

public const uint TamingDifficulty = 1079860

Field Value

uint

UsesRemaining

Uses Remaining: ~1_val~

public const uint UsesRemaining = 1060584

Field Value

uint

WeaponDamage

Weapon Damage ~1_val~ - ~2_val~

public const uint WeaponDamage = 1061168

Field Value

uint

WeaponSpeed

Weapon Speed ~1_val~

public const uint WeaponSpeed = 1061167

Field Value

uint

Weight

Weight: ~1_WEIGHT~ stones

public const uint Weight = 1072788

Field Value

uint