Class CommonClilocIds
- Namespace
- Moongate.UO.Data.MegaCliloc
- Assembly
- Moongate.UO.Data.dll
Common cliloc IDs used in MegaCliloc packets
public static class CommonClilocIds
- Inheritance
-
CommonClilocIds
- Inherited Members
Fields
AllSkills
All Skills +~1_val~
public const uint AllSkills = 1060366
Field Value
Amount
public const uint Amount = 1062217
Field Value
ArmorRating
Armor Rating: ~1_val~
public const uint ArmorRating = 1061170
Field Value
Blessed
Blessed
public const uint Blessed = 1038021
Field Value
BookAuthor
Written by ~1_val~
public const uint BookAuthor = 1062481
Field Value
BookPages
Pages: ~1_val~
public const uint BookPages = 1062344
Field Value
BookTitle
Title: ~1_val~
public const uint BookTitle = 1062482
Field Value
ColdResist
Cold Resist ~1_val~%
public const uint ColdResist = 1060445
Field Value
ContainerContents
Contents: ~1_val~ items, ~2_val~ stones
public const uint ContainerContents = 1073841
Field Value
Criminal
Criminal (Gray)
public const uint Criminal = 1042736
Field Value
Cursed
Cursed
public const uint Cursed = 1049643
Field Value
DamageIncrease
Damage Increase ~1_val~%
public const uint DamageIncrease = 1060401
Field Value
Dexterity
Dexterity ~1_val~
public const uint Dexterity = 1060409
Field Value
Durability
Durability ~1_val~ / ~2_val~
public const uint Durability = 1060639
Field Value
EnergyResist
Energy Resist ~1_val~%
public const uint EnergyResist = 1060446
Field Value
Fame
Fame: ~1_val~
public const uint Fame = 1060660
Field Value
FasterCastRecovery
Faster Cast Recovery ~1_val~
public const uint FasterCastRecovery = 1060412
Field Value
FasterCasting
Faster Casting ~1_val~
public const uint FasterCasting = 1060413
Field Value
FireResist
Fire Resist ~1_val~%
public const uint FireResist = 1060447
Field Value
Guild
Guild name: ~1_val~
public const uint Guild = 1060802
Field Value
HitChanceIncrease
Hit Chance Increase ~1_val~%
public const uint HitChanceIncrease = 1060415
Field Value
HitPointRegeneration
Hit Point Regeneration ~1_val~
public const uint HitPointRegeneration = 1060444
Field Value
HitPoints
Hit Points ~1_val~ / ~2_val~
public const uint HitPoints = 1028335
Field Value
Insured
Insured
public const uint Insured = 1061682
Field Value
Intelligence
Intelligence ~1_val~
public const uint Intelligence = 1060432
Field Value
ItemName
Item name: ~1_NUMBER~ ~2_ITEMNAME~
public const uint ItemName = 1050039
Field Value
ItemRarity
Artifact rarity ~1_val~
public const uint ItemRarity = 1061078
Field Value
Karma
Karma: ~1_val~
public const uint Karma = 1060659
Field Value
MagicItem
Magic Item
public const uint MagicItem = 1060480
Field Value
Mana
Mana ~1_val~ / ~2_val~
public const uint Mana = 1028336
Field Value
ManaRegeneration
Mana Regeneration ~1_val~
public const uint ManaRegeneration = 1060440
Field Value
Murderer
Murderer (Red)
public const uint Murderer = 1042735
Field Value
ObjectName
Generic object name cliloc
public const uint ObjectName = 1000000
Field Value
PhysicalResist
Physical Resist ~1_val~%
public const uint PhysicalResist = 1060448
Field Value
PoisonResist
Poison Resist ~1_val~%
public const uint PoisonResist = 1060449
Field Value
SkillBonus
Skill Bonus: ~1_val~ +~2_val~
public const uint SkillBonus = 1060451
Field Value
Slayer
Slayer: ~1_val~
public const uint Slayer = 1060479
Field Value
SpellChanneling
Spell Channeling
public const uint SpellChanneling = 1060482
Field Value
SpellDamageIncrease
Spell Damage Increase ~1_val~%
public const uint SpellDamageIncrease = 1060483
Field Value
Stamina
Stamina ~1_val~ / ~2_val~
public const uint Stamina = 1028337
Field Value
StaminaRegeneration
Stamina Regeneration ~1_val~
public const uint StaminaRegeneration = 1060443
Field Value
Strength
Strength ~1_val~
public const uint Strength = 1060485
Field Value
SwingSpeedIncrease
Swing Speed Increase ~1_val~%
public const uint SwingSpeedIncrease = 1060486
Field Value
TamingDifficulty
Taming Difficulty: ~1_val~
public const uint TamingDifficulty = 1079860
Field Value
UsesRemaining
Uses Remaining: ~1_val~
public const uint UsesRemaining = 1060584
Field Value
WeaponDamage
Weapon Damage ~1_val~ - ~2_val~
public const uint WeaponDamage = 1061168
Field Value
WeaponSpeed
Weapon Speed ~1_val~
public const uint WeaponSpeed = 1061167
Field Value
Weight
Weight: ~1_WEIGHT~ stones
public const uint Weight = 1072788