Class PersonalLightLevelPacket
[PacketHandler(78, PacketSizing.Fixed, Length = 6, Description = "Personal Light Level")]
public class PersonalLightLevelPacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
PersonalLightLevelPacket
- Implements
- Inherited Members
Constructors
PersonalLightLevelPacket()
public PersonalLightLevelPacket()
PersonalLightLevelPacket(LightLevelType, UOMobileEntity)
public PersonalLightLevelPacket(LightLevelType lightLevel, UOMobileEntity mobile)
Parameters
lightLevelLightLevelTypemobileUOMobileEntity
Properties
LightLevel
public LightLevelType LightLevel { get; set; }
Property Value
Mobile
public UOMobileEntity? Mobile { get; set; }
Property Value
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.
Write(ref SpanWriter)
Writes packet content to the target span writer.
public override void Write(ref SpanWriter writer)
Parameters
writerSpanWriterDestination writer.