Table of Contents

Class PersonalLightLevelPacket

Namespace
Moongate.Network.Packets.Outgoing.World
Assembly
Moongate.Network.Packets.dll
[PacketHandler(78, PacketSizing.Fixed, Length = 6, Description = "Personal Light Level")]
public class PersonalLightLevelPacket : BaseGameNetworkPacket, IGameNetworkPacket
Inheritance
PersonalLightLevelPacket
Implements
Inherited Members

Constructors

PersonalLightLevelPacket()

public PersonalLightLevelPacket()

PersonalLightLevelPacket(LightLevelType, UOMobileEntity)

public PersonalLightLevelPacket(LightLevelType lightLevel, UOMobileEntity mobile)

Parameters

lightLevel LightLevelType
mobile UOMobileEntity

Properties

LightLevel

public LightLevelType LightLevel { get; set; }

Property Value

LightLevelType

Mobile

public UOMobileEntity? Mobile { get; set; }

Property Value

UOMobileEntity

Methods

ParsePayload(ref SpanReader)

Parses packet-specific payload after opcode validation.

protected override bool ParsePayload(ref SpanReader reader)

Parameters

reader SpanReader

Packet span reader positioned after opcode.

Returns

bool

true when payload parsing succeeds; otherwise false.

Write(ref SpanWriter)

Writes packet content to the target span writer.

public override void Write(ref SpanWriter writer)

Parameters

writer SpanWriter

Destination writer.