Class UnicodeSpeechMessagePacket
[PacketHandler(174, PacketSizing.Variable, Description = "Unicode Speech message")]
public class UnicodeSpeechMessagePacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
UnicodeSpeechMessagePacket
- Implements
- Inherited Members
Constructors
UnicodeSpeechMessagePacket()
public UnicodeSpeechMessagePacket()
Properties
Font
public short Font { get; set; }
Property Value
Graphic
public ushort Graphic { get; set; }
Property Value
Hue
public short Hue { get; set; }
Property Value
Language
public string Language { get; set; }
Property Value
MessageType
public ChatMessageType MessageType { get; set; }
Property Value
Name
public string Name { get; set; }
Property Value
Serial
public Serial Serial { get; set; }
Property Value
Text
public string Text { get; set; }
Property Value
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.
Write(ref SpanWriter)
Writes packet content to the target span writer.
public override void Write(ref SpanWriter writer)
Parameters
writerSpanWriterDestination writer.