Table of Contents

Class UnicodeSpeechMessagePacket

Namespace
Moongate.Network.Packets.Outgoing.Speech
Assembly
Moongate.Network.Packets.dll
[PacketHandler(174, PacketSizing.Variable, Description = "Unicode Speech message")]
public class UnicodeSpeechMessagePacket : BaseGameNetworkPacket, IGameNetworkPacket
Inheritance
UnicodeSpeechMessagePacket
Implements
Inherited Members

Constructors

UnicodeSpeechMessagePacket()

public UnicodeSpeechMessagePacket()

Properties

Font

public short Font { get; set; }

Property Value

short

Graphic

public ushort Graphic { get; set; }

Property Value

ushort

Hue

public short Hue { get; set; }

Property Value

short

Language

public string Language { get; set; }

Property Value

string

MessageType

public ChatMessageType MessageType { get; set; }

Property Value

ChatMessageType

Name

public string Name { get; set; }

Property Value

string

Serial

public Serial Serial { get; set; }

Property Value

Serial

Text

public string Text { get; set; }

Property Value

string

Methods

ParsePayload(ref SpanReader)

Parses packet-specific payload after opcode validation.

protected override bool ParsePayload(ref SpanReader reader)

Parameters

reader SpanReader

Packet span reader positioned after opcode.

Returns

bool

true when payload parsing succeeds; otherwise false.

Write(ref SpanWriter)

Writes packet content to the target span writer.

public override void Write(ref SpanWriter writer)

Parameters

writer SpanWriter

Destination writer.