Class MoveDenyPacket
[PacketHandler(33, PacketSizing.Fixed, Length = 8, Description = "Char Move Rejection")]
public class MoveDenyPacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
MoveDenyPacket
- Implements
- Inherited Members
Constructors
MoveDenyPacket()
public MoveDenyPacket()
MoveDenyPacket(byte, short, short, DirectionType, sbyte)
public MoveDenyPacket(byte sequence, short x, short y, DirectionType direction, sbyte z)
Parameters
sequencebytexshortyshortdirectionDirectionTypezsbyte
Properties
Direction
public DirectionType Direction { get; set; }
Property Value
Sequence
public byte Sequence { get; set; }
Property Value
X
public short X { get; set; }
Property Value
Y
public short Y { get; set; }
Property Value
Z
public sbyte Z { get; set; }
Property Value
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.
Write(ref SpanWriter)
Writes packet content to the target span writer.
public override void Write(ref SpanWriter writer)
Parameters
writerSpanWriterDestination writer.