Class MoveConfirmPacket
[PacketHandler(34, PacketSizing.Fixed, Length = 3, Description = "Character Move ACK/ Resync Request")]
public class MoveConfirmPacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
MoveConfirmPacket
- Implements
- Inherited Members
Constructors
MoveConfirmPacket()
public MoveConfirmPacket()
MoveConfirmPacket(byte, byte)
public MoveConfirmPacket(byte sequence, byte notoriety)
Parameters
Properties
Notoriety
public byte Notoriety { get; set; }
Property Value
Sequence
public byte Sequence { get; set; }
Property Value
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.
Write(ref SpanWriter)
Writes packet content to the target span writer.
public override void Write(ref SpanWriter writer)
Parameters
writerSpanWriterDestination writer.