Class ServerRedirectPacket
[PacketHandler(140, PacketSizing.Fixed, Length = 11, Description = "Connect To Game Server")]
public class ServerRedirectPacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
ServerRedirectPacket
- Implements
- Inherited Members
Constructors
ServerRedirectPacket()
public ServerRedirectPacket()
Properties
IPAddress
public IPAddress IPAddress { get; set; }
Property Value
Port
public int Port { get; set; }
Property Value
SessionKey
public uint SessionKey { get; set; }
Property Value
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.
Write(ref SpanWriter)
Writes packet content to the target span writer.
public override void Write(ref SpanWriter writer)
Parameters
writerSpanWriterDestination writer.