Table of Contents

Class ServerRedirectPacket

Namespace
Moongate.Network.Packets.Outgoing.Login
Assembly
Moongate.Network.Packets.dll
[PacketHandler(140, PacketSizing.Fixed, Length = 11, Description = "Connect To Game Server")]
public class ServerRedirectPacket : BaseGameNetworkPacket, IGameNetworkPacket
Inheritance
ServerRedirectPacket
Implements
Inherited Members

Constructors

ServerRedirectPacket()

public ServerRedirectPacket()

Properties

IPAddress

public IPAddress IPAddress { get; set; }

Property Value

IPAddress

Port

public int Port { get; set; }

Property Value

int

SessionKey

public uint SessionKey { get; set; }

Property Value

uint

Methods

ParsePayload(ref SpanReader)

Parses packet-specific payload after opcode validation.

protected override bool ParsePayload(ref SpanReader reader)

Parameters

reader SpanReader

Packet span reader positioned after opcode.

Returns

bool

true when payload parsing succeeds; otherwise false.

Write(ref SpanWriter)

Writes packet content to the target span writer.

public override void Write(ref SpanWriter writer)

Parameters

writer SpanWriter

Destination writer.