Class AddMultipleItemsToContainerPacket
[PacketHandler(60, PacketSizing.Variable, Description = "Add Multiple Items To Container")]
public class AddMultipleItemsToContainerPacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
AddMultipleItemsToContainerPacket
- Implements
- Inherited Members
Constructors
AddMultipleItemsToContainerPacket()
public AddMultipleItemsToContainerPacket()
AddMultipleItemsToContainerPacket(UOItemEntity)
public AddMultipleItemsToContainerPacket(UOItemEntity container)
Parameters
containerUOItemEntity
Properties
Container
public UOItemEntity? Container { get; set; }
Property Value
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.
Write(ref SpanWriter)
Writes packet content to the target span writer.
public override void Write(ref SpanWriter writer)
Parameters
writerSpanWriterDestination writer.