Table of Contents

Class GetPlayerStatusPacket

Namespace
Moongate.Network.Packets.Incoming.Player
Assembly
Moongate.Network.Packets.dll
[PacketHandler(52, PacketSizing.Fixed, Length = 10, Description = "Get Player Status")]
public class GetPlayerStatusPacket : BaseGameNetworkPacket, IGameNetworkPacket
Inheritance
GetPlayerStatusPacket
Implements
Inherited Members

Constructors

GetPlayerStatusPacket()

public GetPlayerStatusPacket()

Properties

MobileSerial

public uint MobileSerial { get; set; }

Property Value

uint

StatusType

public GetPlayerStatusType StatusType { get; set; }

Property Value

GetPlayerStatusType

UnknownPattern

public uint UnknownPattern { get; set; }

Property Value

uint

Methods

ParsePayload(ref SpanReader)

Parses packet-specific payload after opcode validation.

protected override bool ParsePayload(ref SpanReader reader)

Parameters

reader SpanReader

Packet span reader positioned after opcode.

Returns

bool

true when payload parsing succeeds; otherwise false.