Class LoginCharacterPacket
[PacketHandler(93, PacketSizing.Fixed, Length = 73, Description = "Login Character")]
public class LoginCharacterPacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
LoginCharacterPacket
- Implements
- Inherited Members
Constructors
LoginCharacterPacket()
public LoginCharacterPacket()
Properties
CharacterName
public string CharacterName { get; set; }
Property Value
ClientFlags
public ClientFlags ClientFlags { get; set; }
Property Value
ClientIp
public uint ClientIp { get; set; }
Property Value
LoginCount
public int LoginCount { get; set; }
Property Value
Pattern1
public int Pattern1 { get; set; }
Property Value
Slot
public int Slot { get; set; }
Property Value
Unknown0
public ushort Unknown0 { get; set; }
Property Value
Unknown1
public int Unknown1 { get; set; }
Property Value
Unknown2
public byte[] Unknown2 { get; set; }
Property Value
- byte[]
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.
Write(ref SpanWriter)
Writes packet content to the target span writer.
public override void Write(ref SpanWriter writer)
Parameters
writerSpanWriterDestination writer.