Class GameLoginPacket
[PacketHandler(145, PacketSizing.Fixed, Length = 65, Description = "Game Server Login")]
public class GameLoginPacket : BaseGameNetworkPacket, IGameNetworkPacket
- Inheritance
-
GameLoginPacket
- Implements
- Inherited Members
Constructors
GameLoginPacket()
public GameLoginPacket()
Properties
AccountName
public string AccountName { get; set; }
Property Value
Password
public string Password { get; set; }
Property Value
SessionKey
public uint SessionKey { get; set; }
Property Value
Methods
ParsePayload(ref SpanReader)
Parses packet-specific payload after opcode validation.
protected override bool ParsePayload(ref SpanReader reader)
Parameters
readerSpanReaderPacket span reader positioned after opcode.
Returns
- bool
truewhen payload parsing succeeds; otherwisefalse.