Table of Contents

Class GameLoginPacket

Namespace
Moongate.Network.Packets.Incoming.Login
Assembly
Moongate.Network.Packets.dll
[PacketHandler(145, PacketSizing.Fixed, Length = 65, Description = "Game Server Login")]
public class GameLoginPacket : BaseGameNetworkPacket, IGameNetworkPacket
Inheritance
GameLoginPacket
Implements
Inherited Members

Constructors

GameLoginPacket()

public GameLoginPacket()

Properties

AccountName

public string AccountName { get; set; }

Property Value

string

Password

public string Password { get; set; }

Property Value

string

SessionKey

public uint SessionKey { get; set; }

Property Value

uint

Methods

ParsePayload(ref SpanReader)

Parses packet-specific payload after opcode validation.

protected override bool ParsePayload(ref SpanReader reader)

Parameters

reader SpanReader

Packet span reader positioned after opcode.

Returns

bool

true when payload parsing succeeds; otherwise false.