Generic AOS Commands (0xD7)
- Status:
implemented - Direction:
Both - Length:
Variable - POL reference: https://docs.polserver.com/packets/index.php?Packet=0xD7
- Last modified in POL docs:
2021-09-18 06:25:03byTurley
Moongate Packet Classes
QuestGumpRequestPacket(Incoming, Variable, length-1) fromsrc/Moongate.Network.Packets/Incoming/QuestGumpRequestPacket.cs
Current Moongate Behavior
Moongate currently has a dedicated packet class for the 0xD7 encoded-command envelope. Quest journal requests are the encoded subcommand 0x32 with a single trailing payload byte 0x07.
Packet Build
| Type | Field |
|---|---|
BYTE[1] |
Command |
BYTE[2] |
Length |
BYTE[4] |
Player Serial |
BYTE[2] |
SubCommand to Follow |
Subcommand Build
SubCommand 0x02: Backup
| Type | Field |
|---|---|
BYTE[1] |
07 |
SubCommand 0x03: Restore
| Type | Field |
|---|---|
BYTE[1] |
07 |
SubCommand 0x04: Commit
| Type | Field |
|---|---|
BYTE[1] |
07 |
SubCommand 0x05: DeleteItem
| Type | Field |
|---|---|
BYTE[1] |
unknown (0) |
BYTE[2] |
unknown (0) |
BYTE[2] |
item graphic |
BYTE[1] |
unknown (0) |
BYTE[4] |
X Pos |
BYTE[1] |
unknown (0) |
BYTE[4] |
Y Pos |
BYTE[1] |
unknown (0) |
BYTE[4] |
z Pos (7) |
BYTE[1] |
terminator (0x07) |
SubCommand 0x06: AddItem
| Type | Field |
|---|---|
BYTE[1] |
unknown (0) |
BYTE[2] |
unknown (0) |
BYTE[2] |
itemGraphic |
BYTE[1] |
unknown (0) |
BYTE[4] |
XPos |
BYTE[1] |
unknown (0) |
BYTE[4] |
YPos |
BYTE[1] |
terminator (0x07) |
SubCommand 0x0C: Exit House Tool
| Type | Field |
|---|---|
BYTE[1] |
unknwon (0x07) |
SubCommand 0x0D: Change Stairs
| Type | Field |
|---|---|
BYTE[1] |
unknown (0x00) |
BYTE[1] |
unknown (0x00) |
BYTE[1] |
unknown (0x00) |
BYTE[2] |
multiid |
BYTE[1] |
unknown (0x00) |
BYTE[2] |
X Position (Relative to center of house) |
BYTE[1] |
unknown (0x00) |
BYTE[2] |
Y Position (Relative to center of house) |
BYTE[1] |
unknown (0x00) |
SubCommand 0x0E: Synch Button
| Type | Field |
|---|---|
BYTE[1] |
Unknown (0x07) |
SubCommand 0x10: Clear Button
| Type | Field |
|---|---|
BYTE[1] |
Unknown (0x07) |
SubCommand 0x12: ChangeFloor
| Type | Field |
|---|---|
BYTE[4] |
unknown (0) |
BYTE[1] |
Floor# |
BYTE[1] |
terminator (0x07) |
SubCommand 0x1A: Revert Button
| Type | Field |
|---|---|
BYTE[1] |
Unknown (0x07) |
SubCommand 0x19: Combat Book Abilities
| Type | Field |
|---|---|
BYTE[4] |
00 00 00 00 = Unknown. Always like this in all my testing |
BYTE[1] |
The ability "number" used |
BYTE[1] |
0A |
SubCommand 0x28: Guild Button
| Type | Field |
|---|---|
BYTE[1] |
Unknown (0x07) |
SubCommand 0x32: Quest Button / Quest Journal Request
| Type | Field |
|---|---|
BYTE[1] |
Unknown (0x07) |
Notes
Submitted information. untested and unverified.
Subcommand 0x02: This is sent when the client pushed the Backup button in the customization screen. Unsure what it triggers on the server since house building is totally handled client side until submitted.
SubCommand 0x03: Sent when client pushes the Restore button in the customization menu. Will need testing to see exact purpose of 2 and 3 subs. Possible the server could request current "layout" that is not yet commited to save the design without commiting to be later restored with this command.
SubCommand 0x04: Sent when client pushes the Commit Button.
SubCommand 0x05: Sent when client chooses to destroy items.
SubCommand 0x06: Sent when client Chooses to add items.
SubCommand 0x0C: Sent when client pushes the Exit Button.
SubCommand 0x0D: Sent when client adds stairs to the multi in edit mode.
SubCommand 0x0E: Sent when client pushes the Synch Button.
SubCommand 0x10: Sent when client pushes the Clear Button.
SubCommand 0x12: Sent when client pushes the Change Floor Buttons.
SubCommand 0x1A: Sent when client pushes the Revert Button.
SubCommand 0x19: Sent when client pushes the icones from the combat book.
The server uses an 0xBF Subcommand 0x21 Packet to cancel the red color of
icons, and reset the status of them on client.
Valid Ability Numbers:
- 0x00 = Cancel Ability Attempt 0x01 = Armor Ignore
0x02 = Bleed Attack
0x03 = Concusion Blow
0x04 = Crushing Blow
0x05 = Disarm
0x06 = Dismount
0x07 = Double Strike
0x08 = Infecting
0x09 = Mortal Strike
0x0A = Moving Shot
0x0B = Paralyzing Blow
0x0C = Shadow Strike
0x0D = Whirlwind Attack
0x0E = Riding Swipe
0x0F = Frenzied Whirlwind
0x10 = Block
0x11 = Defense Mastery
0x12 = Nerve Strike
0x13 = Talon Strike
0x14 = Feint
0x15 = Dual Wield
0x16 = Double shot
0x17 = Armor Peirce
0x18 = Bladeweave
0x19 = Force Arrow
0x1A = Lightning Arrow
0x1B = Psychic Attack
0x1C = Serpent Arrow
0x1D = Force of Nature
SubCommand 0x28: Sent when client pushes the Guild Button on the paperdoll.
SubCommand 0x32: Sent when client pushes the Quest Button on the paperdoll.