3D Particle Effect (0xC7)
- Status:
implemented - Direction:
Server - Length:
49 Bytes - POL reference: https://docs.polserver.com/packets/index.php?Packet=0xC7
- Last modified in POL docs:
2009-03-02 08:00:21byTurley
Moongate Packet Classes
ParticleEffectPacket(Outgoing, Fixed, length49) fromsrc/Moongate.Network.Packets/Outgoing/World/ParticleEffectPacket.cs
Current Moongate Behavior
Moongate currently has packet classes for this opcode.
Packet Build
| Type | Field |
|---|---|
BYTE[1] |
cmd |
BYTE[35] |
...Preamble .. exactly like 0xC0 |
BYTE[2] |
effect # (tile ID) |
BYTE[2] |
explode effect # (0 if no explosion) |
BYTE[2] |
additional effect # that's only used for moving effects, 0 otherwise |
BYTE[4] |
if target is item (type 2) that's itemId, 0 otherwise |
BYTE[1] |
layer (of the character, e.g left hand, right hand, ... 0-4, 0xff: moving effect or target is no char) |
BYTE[2] |
yet another (unknown) additional effect that's only set for moving effect, 0 otherwise |
Subcommand Build
N/A
Notes
N/A