Allow/Refuse Attack (0xAA)
- Status:
implemented - Direction:
Server - Length:
5 Bytes - POL reference: https://docs.polserver.com/packets/index.php?Packet=0xAA
- Last modified in POL docs:
2009-03-02 08:20:01byTurley
Moongate Packet Classes
ChangeCombatantPacket(Outgoing, Fixed, length5) fromsrc/Moongate.Network.Packets/Outgoing/Combat/ChangeCombatantPacket.cs
Current Moongate Behavior
Moongate emits this packet when combat target state changes.
Current behavior:
- attacker receives defender serial when
CombatService.TrySetCombatantAsync(...)succeeds - attacker receives
Serial.Zerowhen combat target is cleared CharacterHandleralso clears the combatant when the player explicitly turns war mode off
Packet Build
| Type | Field |
|---|---|
BYTE[1] |
cmd |
BYTE[4] |
CharID being attacked |
Subcommand Build
N/A
Notes
ID is set to 00 00 00 00 when attack is refused.