All Names (3D Client Only) (0x98)
- Status:
implemented - Direction:
Both - Length:
Variable - POL reference: https://docs.polserver.com/packets/index.php?Packet=0x98
- Last modified in POL docs:
2008-10-11 12:57:22byMuadDib
Moongate Packet Classes
AllNamesPacket(Incoming, Variable, length-1) fromsrc/Moongate.Network.Packets/Incoming/Player/AllNamesPacket.cs
Current Moongate Behavior
Moongate currently has packet classes for this opcode.
Packet Build
| Type | Field |
|---|---|
BYTE[1] |
cmd |
BYTE[2] |
blocksize |
BYTE[4] |
ID |
If (server-reply)
| Type | Field |
|---|---|
BYTE[30] |
name (0 terminated) |
Subcommand Build
N/A
Notes
Only 3D clients send this packet. Server and client packet.
Unsure as of when, 2D client added this ability also.
Client asks for name of object with ID x. Server has to reply with ID + name. Client automatically knows names of items. Hence it only asks only for NPC/Player names nearby, but shows bars of items plus NPCs.
Client request has 7 bytes, server-reply 37. Triggered by Crtl + Shift.