Send Skills (0x3A)
- Status:
implemented - Direction:
Both - Length:
Variable - POL reference: https://docs.polserver.com/packets/index.php?Packet=0x3A
- Last modified in POL docs:
2009-03-02 08:23:55byTurley
Moongate Packet Classes
SkillListPacket(Outgoing, Variable, length-1) fromsrc/Moongate.Network.Packets/Outgoing/Entity/SkillListPacket.cs
Current Moongate Behavior
Moongate currently has packet classes for this opcode.
Packet Build
Server Version:
| Type | Field |
|---|---|
BYTE[1] |
Command |
BYTE[2] |
Length |
BYTE[1] |
Type |
Repeat next for each skill
| Type | Field |
|---|---|
BYTE[2] |
Skill ID Number |
BYTE[2] |
Skill Value * 10 |
BYTE[2] |
Unmodified Value * 10 |
BYTE[1] |
Skill Lock |
If (Type==2 || Type==0xDF)
| Type | Field |
|---|---|
BYTE[2] |
Skill Cap |
BYTE[2] |
Null Terminated(0000) (ONLY IF TYPE == 0x00) |
Client Version (sets skill lock states):
| Type | Field |
|---|---|
BYTE[1] |
Command |
BYTE[2] |
Length |
BYTE[2] |
Skill ID Number |
BYTE[1] |
Skill Lock State |
Subcommand Build
N/A
Notes
Type
0x00: Full List of skills
0xFF: Single skill update
0x02: Full List of skills with skill cap for each skill
0xDF: Single skill update with skill cap for skill
Skill Lock State
0x0: Up
0x1: Down
0x2: Locked