Create Character (0x00)
- Status:
implemented - Direction:
Client - Length:
104 bytes - POL reference: https://docs.polserver.com/packets/index.php?Packet=0x00
- Last modified in POL docs:
2009-12-03 04:06:03byTurley
Moongate Packet Classes
CreateCharacterPacket(Incoming, Fixed, length104) fromsrc/Moongate.Network.Packets/Incoming/Login/CreateCharacterPacket.cs
Current Moongate Behavior
Moongate currently has packet classes for this opcode.
Packet Build
| Type | Field |
|---|---|
BYTE[1] |
Command |
BYTE[4] |
pattern1 (0xedededed) |
BYTE[4] |
pattern2 (0xffffffff) |
BYTE[1] |
pattern3 (0x00) |
BYTE[30] |
char name |
BYTE[2] |
unknown0 |
BYTE[4] |
clientflag (see notes) |
BYTE[4] |
unknown1 |
BYTE[4] |
logincount |
BYTE[1] |
profession |
BYTE[15] |
unknown2 |
BYTE[1] |
sex (see notes) |
BYTE[1] |
str |
BYTE[1] |
dex |
BYTE[1] |
int |
BYTE[1] |
skill1 |
BYTE[1] |
skill1value |
BYTE[1] |
skill2 |
BYTE[1] |
skill2value |
BYTE[1] |
skill3 |
BYTE[1] |
skill3value |
BYTE[2] |
skinColor |
BYTE[2] |
hairStyle |
BYTE[2] |
hairColor |
BYTE[2] |
facial hair |
BYTE[2] |
facial hair color |
BYTE[2] |
location # from starting list |
BYTE[2] |
unknown3 (Usually 0x00 in testing) |
BYTE[2] |
slot |
BYTE[4] |
clientIP |
BYTE[2] |
shirt color |
BYTE[2] |
pants color |
Subcommand Build
N/A
Notes
Note: pattern3 is set to 0xFF to early signal a Krrios client user, where it expects a 0xF0 | 0x00 before login confirm
clientflag:
| Name | Value |
| --- | --- |
| t2a | 0x00 |
| renaissance | 0x01 |
| third dawn | 0x02 |
| lbr | 0x04 |
| aos | 0x08 |
| se | 0x10 |
| sa | 0x20 |
| uo3d | 0x40 |
| reserved | 0x80 |
| 3dclient | 0x100 |
Sex:
| Value | Meaning |
| --- | --- |
| 0 | Male Human |
| 1 | Female Human |
| 2 | Male Elf |
| 3 | Female Elf |
Since client 7.0:
Sex:
| Value | Meaning |
|---|---|
0 |
Male Human |
1 |
Female Human |
2 |
Male Human |
3 |
Female Human |
4 |
Male Elf |
5 |
Female Elf |
6 |
Male Gargoyle |
7 |
Female Gargoyle |
Str, dex and int should always sum to 65.
Str, dex and int should always be between 10 and 45, inclusive.
Skill1, skill2, and skill3 should never be the same value.
Skill1, skill2, and skill3 should always be between 0 and 45, inclusive.
Skill1value, skill2value, and skill3value should always sum to 100.
Skill1value, skill2value, and skill3value should always be between 0 and 50, inclusive.
SkinColor should always be between 0x3EA and 0x422, exclusive.
HairColor and facialHairColor should always be between 0x44E and 0x4AD, exclusive.
HairStyle should be between 0x203B and 0x204A, exclusive, and it should also exclude 0x203D to 0x2044, exclusive.
FacialHairStyle should be between 0x203E and 0x204D
Shirt color and Pants color need bounds checking too.